Friday, June 28, 2013

Latest Radeon 8000 series

Here is the info about latest Radeon 8000 series( Sea islands)

 

Sea Islands (HD 8xxx) series

  • HD 83xx - 84xx are based on TeraScale 2, HD 85xx - 89xx OEM parts are based on GCN (Graphics Core Next) architecture.
  • HD 83xx - 84xx models include DirectX 11, OpenGL 4.3 and OpenCL 1.1
  • HD 85xx - 89xx models include DirectX 11.1, OpenGL 4.3 and OpenCL 1.2
  • HD 8570 & HD 8670 will now feature 256 kB L2 read/write cache
  • all non-OEM versions are shifted into Q4' 13
Model Launch Codename Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Radeon HD 8350 2013 (OEM) Unknown 40 292 59 PCIe 2.1 ×16 256
512
400-650 400
800
80:8:4 1.6
2.6
3.2
5.2
6.4
12.8
DDR2
DDR3
64 104 6.4 19.1 5.45 No OEM
Radeon HD 8400 2013 (OEM) Unknown 370 67 PCIe 2.1 ×16 512
1024
625-875 800-900 160:8:4 2.5
3.5
5
7
8.5-12.8
25.6-28.8
DDR3
GDDR5
64 200
280
9 35 Unknown No OEM
Radeon HD 8570 2013 (OEM) Oland 28 716 118 PCIe 3.0 ×8 2048 730 900
1150
384:24:8 6.4 19.2 22.8
72
DDR3
GDDR5
128 560 12 66 11.64 35 OEM
Radeon HD 8670 2013 (OEM) Oland 28 1040 166 PCIe 3.0 ×8 512
1024
1000 1150 384:24:8 11.2 25.2 72 GDDR5 128 768 16 86 11.72 48 OEM
Radeon HD 8760 2013 (OEM) Cape Verde 28 1500 123 PCIe 3.0 ×16 2048 1000 1125 640:40:16 Unknown Unknown Unknown GDDR5 128 Unknown Unknown Unknown Unknown Yes Unknown
Radeon HD 8870 (OEM) 2013 Pitcairn XT 28 2800 212 PCIe 3.0 x16 2048 1000 1200 1280:80:32 32 80 153.6 GDDR5 256 2560 15 150 17.06 160
Radeon HD 8950 (OEM) 2013 Tahiti Pro 28 4313 352 PCIe 3.0 x16 3072 850
Boost: 925
1250 1792:112:32 27.2
29.6
95.2
103.6
240 GDDR5 384 3046.4
3315.2
15 225+ 14.734 761.6
828.8

Radeon HD 8970 (OEM) 2013 Tahiti XT2 28 4313 352 PCIe 3.0 x16 3072
6144
1000
Boost: 1050
1500 2048:128:32 32
33.6
128.0
134.4
288 GDDR5 384 4096
4300
15 250+ 17.2 1024
1075
$499
Model Launch Codename Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type2 Bus width (bit) Idle Max.
  • 1 Unified shaders : Texture mapping units : Render output units
  • 2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with other DDR memory.
  • 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.

Richland (HD 8xxxD) series

  • These refer to the graphics integrated into Richland APUs, they are VLIW4 based.
Model Launch Code name Fab (nm) Memory (MiB) Clock rate Config core Fillrate Memory GFLOPS (Single-precision) TDP (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type Bus width (bit) Idle Max.
Radeon HD 8370D 19 March 2013 - 32 System 760 System 128:8:4 3.04 6.08 System DDR3 128 194.56 Unknown Unknown Unknown 33 Unknown
Radeon HD 8470D 19 March 2013 - 32 System 800 System 192:12:4 3.20 9.60 System DDR3 128 307.20 Unknown Unknown Unknown Yes Unknown
Radeon HD 8570D 19 March 2013 - 32 System 800
844
System 256:16:8 6.40 12.8 System DDR3 128 409.60 Unknown Unknown Unknown Yes Unknown
Radeon HD 8670D 19 March 2013 Devastator 32 System 844 System 384:24:8 6.75 20.3 System DDR3 128 779 Unknown Unknown Unknown Yes Unknown

Solar System (HD 8xxxM) series

  • All models are based on GCN (Graphics Core Next) architecture.
  • HD 87xx-89xx models support DirectX 11.1, OpenGL 4.2 and OpenCL 1.2
  • All models will now feature 256 kB or 512 kB L2 read/write cache
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type2 Bus width (bit) Idle Max.
Radeon HD 8550M 2013 Sun Pro 28 900 85 PCIe 3.0 ×16 1024
2048
650
Boost: 700
1000
1125
384:24:8 Unknown Unknown Unknown DDR3
GDDR5
64 537 Unknown Unknown Unknown 33 Unknown
Radeon HD 8570M 2013 Sun XT 28 900 85 PCIe 3.0 ×8 1024 650
Boost: 700
1125 384:24:8 Unknown Unknown 36 GDDR5 64 537 Unknown Unknown Unknown 33 Unknown
Radeon HD 8590M 2013 Sun XTX 28 900 85 PCIe 3.0 ×8 1024 620
Boost: 700
1125 384:24:8 Unknown Unknown 36 GDDR5 64 537 Unknown Unknown Unknown 33 Unknown
Radeon HD 8670M 2013 Mars XT 28 900 85 PCIe 3.0 ×8 1024 775
Boost: 825
1000 384:24:8 Unknown Unknown 14.4 DDR3 64 633 Unknown Unknown Unknown 39 Unknown
Radeon HD 8690M 2013 Mars XTX 28 900 85 PCIe 3.0 ×8 1024 775
Boost: 825
1125 384:24:8 Unknown Unknown 36 GDDR5 64 633 Unknown Unknown Unknown 39 Unknown
Radeon HD 8730M 2013 Mars LP 28 ? ? PCIe 3.0 ×8 1024
2048
650
Boost: 700
1000 384:24:8 Unknown Unknown 32 DDR3 128 537 Unknown Unknown Unknown 33 Unknown
Radeon HD 8750M 2013 Mars PRO 28 ? ? PCIe 3.0 ×8 1024
2048
620 - 775
Boost: 670 - 825
1000 384:24:8 Unknown Unknown 28.8
64
DDR3
GDDR5
128 537 - 633 Unknown Unknown Unknown 33-39 Unknown
Radeon HD 8770M 2013 Mars XT 28 ? ? PCIe 3.0 ×8 1024
2048
775
Boost: 825
1125 384:24:8 Unknown Unknown 72 GDDR5 128 633 - 691 Unknown Unknown Unknown 39-42 Unknown
Radeon HD 8790M 2013 Mars XTX 28 ? ? PCIe 3.0 ×8 1024
2048
850
Boost: 900
1000
1125
384:24:8 Unknown Unknown 72 GDDR5 128 691 Unknown Unknown Unknown 43 Unknown
Radeon HD 8830M 2013 Venus LE 28 ? ? PCIe 3.0 ×16 2048 575
Boost: 625
1000 640:40:16 11.2
12.4
28.0
31.0
32 DDR3
GDDR5
128 800 Unknown Unknown Unknown 50 Unknown
Radeon HD 8850M 2013 Venus PRO 28 ? ? PCIe 3.0 ×16 2048 575-725
Boost: 625-775
1000
1125
640:40:16 11.2
12.4
28.0
31.0
32
72
DDR3
GDDR5
128 800
992
Unknown Unknown Unknown 62 Unknown
Radeon HD 8870M 2013 Venus XT 28 ? ? PCIe 3.0 ×16 2048 725
Boost: 775
1000
1125
640:40:16 11.2
12.4
28.0
31.0
32
72
DDR3
GDDR5
128 992 Unknown Unknown Unknown 62 Unknown
Radeon HD 8890M 2013 Venus XTX 28 2080 ? PCIe 3.0 ×16 2048 850
Boost: 900
1125 896:56:16 14.4 Unknown 72 GDDR5 128 Unknown Unknown Unknown Unknown Yes Unknown
Radeon HD 8930M 2013 Saturn PRO 28 2800 212 PCIe 3.0 ×16 2048 Unknown Unknown ? Unknown Unknown Unknown GDDR5 256 Unknown Unknown Unknown Unknown Yes Unknown
Radeon HD 8950M 2013 Saturn XT 28 2800 212 PCIe 3.0 ×16 2048 Unknown Unknown ? Unknown Unknown Unknown GDDR5 256 Unknown 75 100 Unknown Yes Unknown
Radeon HD 8970M 2013 Neptune XT 28 2800 212 PCIe 3.0 ×16 4096 850
Boost: 900
1200 1280:80:32 Unknown Unknown 154 GDDR5 256 2304 75 100 Unknown 144 Unknown
Radeon HD 8990M 2013 Neptune XTX 28 ? ? PCIe 3.0 ×16 4096 Unknown Unknown 1536:96:32 Unknown Unknown Unknown GDDR5 256 Unknown 75 100 Unknown Yes Unknown
Model Launch Code name Fab (nm) Transistors (Million) Die Size (mm2) Bus interface Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type2 Bus width (bit) Idle Max.

Richland (HD 8xxxG) series

  • These refer to the graphics integrated into Richland APUs, they are VLIW4 based.
Model Launch Code name Fab (nm) Memory (MiB) Clock rate Config core1 Fillrate Memory GFLOPS (Single-precision) TDP3 (W) GFLOPS/W GFLOPS (Double-precision) Release Price (USD)
Core (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Bandwidth (GB/s) Bus type2 Bus width (bit) Idle Max.
Radeon HD 8310G May 2013 - 32 System 424
Boost: 554
System 128

System DDR3 128
Unknown Unknown Unknown
Unknown
Radeon HD 8350G 19 March 2013 - 32 System 514
Boost: 720
System 128:8:4 2.06 4.11 System DDR3 128 131.58 Unknown Unknown Unknown 33 Unknown
Radeon HD 8410G May 2013 - 32 System 450
Boost: 600
System 192

System DDR3 128
Unknown Unknown Unknown
Unknown
Radeon HD 8450G 19 March 2013 - 32 System 533
Boost: 720
System 192:12:4 2.13 6.40 System DDR3 128 204.67 Unknown Unknown Unknown Yes Unknown
Radeon HD 8510G May 2013 - 32 System 450
Boost: 554
System 384

System DDR3 128
Unknown Unknown Unknown
Unknown
Radeon HD 8550G 19 March 2013 - 32 System 515
Boost: 720
System 256:16:8 4.12 8.24 System DDR3 128 263.68 Unknown Unknown Unknown Yes Unknown
Radeon HD 8610G May 2013 - 32 System 533
Boost: 626
System 384

System DDR3 128
Unknown Unknown Unknown
Unknown
Radeon HD 8650G 19 March 2013 - 32 System 533
Boost: 720
System 384:24:8 4.26 12.8 System DDR3 128 409.34 Unknown Unknown Unknown Yes Unknown

Comparing various GPU solutions Power VR,Mali,Ge force mobile,Adreno,Vivante.

          You need a good CPU to process your data real fast and to perform faster calculations .But these days GPU is becoming more and more important due to the advent of visual computing..To smoothly run all the eye candy and eye popping graphics in our mobile phones it requires really good GPU also to play Console quality games in your mobile devices you really need a GPU that screams.

                               Apple SOC uses an ARM CPU and Imagination technologies Power VR GPU

  Here I am comparing all 5 main stream GPU solutions for Mobile SOC's some of these are proprietary (Adreno and Ge force mobile)and some of them allow many licensed OEM's to use them.

GPU introduction----------------------
     
   Power VR           - Imagination technologies (OEM)
   Mali                    -  ARM
   ULP Geforce      - Nvidia 
   Adreno               - Qualcomm
   Vivante               - Vivante Corp

Of these GPU's four of them (Power VR,Mali,Adreno,Vivante) use tile based rendering.
  
          So what is tile based rendering? Why is it useful?
             Most desktop GPU's use brute raw power to render games and pictures and all the graphics you see but in the mobile scenario the GPU should be power efficient and shouldn't burn your pockets by getting too hot.So the tile based rendering this type of rendering divides the screen that you van currently see into small tiles and renders them independently all those scenes which the user cannot see are not rendered so this speeds ups the rendering and saves a lot of power but NVIDIA also goes a step more and separated the GPU in unlike blocks, only the presently utilized areas are also rendered, shutdown the other areas, only the pixel shader needs the vertex shader is shut down, and vice-versa.

So now I will compare all the latest solutions from each vendor.
 1.Power VR - For Power VR GPU's performance scales symmetrically with every increase in core count and multiples of clock speed thanks to tile based deferred rendering which is unique to this GPU.
   foe example let us consider PowerVR SGX 543Mp@ 300mhz its triangle fill rate is 70million triangles per second then Power VR SGX543Mp2 and Power VR SGX 543Mp2 will have same fill rate of 70mt/s
2.ULP Geforce - These chips are multi cored scaled up to 72 cores  but core count doesn't mean better performance.But these chips can process Physx,Smoke,fog,reflection and lighting effects better than other chips so they tend to be better at gaming.Looking like Nvidia is looking at that market Niche
3.Mali - For now until the release of rogue by Imagetec the Mali t6xx series will be crowned the most powerful mobile gpu for its power to drive insane screen resolutions at nearly 60fps.
4.Adreno - Adreno is formerly imageon GPU's that has been sold by AMD to Qualcomm this is one insanely powerful single core solution this GPU's tends to run cooler than rest of competition even under heavy load.
5.Vivante- This GPU vendor is a small name and targets mid range SOC's.

For now I will rank them as follows.

1.Power VR 6xx series (rogue) 
2.Mali t6xx series
3.Adreno 330
4.ULP Geforce
5.Vivante GC3000
 



Wednesday, June 26, 2013

How to flash all Mediatek Phones..All china phones ,Micromax,Celkon and Karbonn phones.

Here I am gonna show you how to flash all Mediatek Phones(all Mtk65xx series). By this method you can flash many of Celkon phones Micromax Phones and Karbonn phones Actually Most of Celkon,Micromax,Karbonn phones are re branded Alps company phones that are made in china.I came to know that many people are facing difficulty in flashing Mediatek phones especially when installing USB Vcom drivers.
      
    Here I am gonna explain you step by step. ...........Let's start.

Step 1.....Buddies -Installing Drivers
                   Here is the link
Download from the above link and extract .


  1. Switch off your phone and connect it to your computer.
  2. Now windows will ask to install drivers automatically or manually select manually find the driver and install .Now show windows the downloaded driver and install it
  3. If you have correctly installed your driver you should probably see you phone in device manager but only for a few seconds.I don't know why but it disappears after few seconds after you connect your phone.       
 Step 2.....Buddies - Downloading SP flash(smartphone flash) tool of latest version possible(Latest the version lesser the bugs) Here's the link
         Now let's move onto step 3
 Step 3.....Buddies - Download required ROM files and scatter file depending on your phone Model.
 Step 4.....Buddies - Now open flash tool Remove your phone if connected switch it off if it is on remove any Sim cards and memory card if present(this may not be required but we want do the flashing clean so do it).
        Do not connect your phone to PC not now not yet.Open flash tool and select the scatter file now press F9 or Click download the check sum verify process will start after the process ends connect your phone do not connect you phone when check sum verify process is still going on (that is after pink progress bar hits 100%). If you don't have any check sum files to verify then you can connect your phone immediately after you hit download or F9.
  
 

 After you connect your phone a red progress bar starts then violet then yellow then green and finally a dialog box with green circle will appear indicating flashing is successful.
   If you Don't get it first time keep trying,just follow the steps.

If you want to flash only few files-You should be careful when flashing few files there is a High risk of bricking your phone by doing so.
  Select the files you want and click download the click yes to the dialog box and you are done if a green box appears.

    

What is Check sums ? you may ask
      These are files that verify the integrity of ROM that you are flashing it verifies whether your ROM is corrupted during download or due to file system errors. So your phone won't get bricked.

Saturday, June 22, 2013

Exynos vs Allwinner vs Mediatek vs Rockchip vs Action vs Tegra vs Freescale

                          Quadcore Battle


Today I am going to compare the performance of these  chipsets by pitting them against each other.

Basic introduction .

Exynos4412  by Samsung uses 4 cortex a9 cores and features Mali 400mp4 quad-core gpu by arm.
Tegra3 by Nvidia features 4 cortex a9 cores and 12 core ultra low power geforce GPU.
Alwinner a31 by all-winner technology China features 4 cortex a7 cores and dual core power vr sgx544mp GPU.
Mediatek MTK series chipsets by Mediatec inc China features quad-core cortex a7 CPU and a quad-core overclocked Power vr sgx544mp GPU.
Actions ATM7029 by actions semiconductors featuring quadcore cortex a5 and vivante GC1000 GPU.
Rockchip RK3188 by Rockchip semiconductors China featuring quadcore cortex a9 cpu and quad core overclocked mali300mp4 GPU.
Freescale imx6Quad by Freescale featuring quadcore cortex a9 CPU and vivante GC2000 GPU.


Comparison: Cortex-A7 and Cortex-A9

In 2011, Cortex-A7 was introduced by ARM, and that is four years after Cortex-A9. When compared with Cortex-A9, Cortex-A7 design does have some improvements, as listed on ARM official website:
  • Lower L2 latencies (10 cycles)
  • Improved OS support for L2 maintenance due to simplified software control
  • Designed with a low power approach
  • Improved branch prediction
  • Improved memory system performance
  • 64b Load Store path, improves integer and NEON performance
  • 128b AMBA 4 buses improve bandwidth
  • Increased TLB size (256 entry, up from 128 entry for Cortex-A9 and Cortex A5)
  • Increased performance for large workloads like web browsing
  • Seamlessly compatible with Cortex-A15 (big.LITTLE)
In ARM Cortex-A7, ARM transforms its design principle from improving the system performance by increasing frequency, to MPCore architecture that could bring improvements in performance, and at the same time, optimize the high power consumption and heat caused by high frequency of Cortex-A9.

Allwinner
A31
Rockchip
RK3188
Actions ATM7029 Freescale
i.MX6Quad
NVIDIA
Tegra3
Samsung
Exynos 4412
MediaTek
MT6589
CPU A7×4 (1.2 GHz) A9×4 (1.8 GHz) A5×4 (1.3 GHz) A9×4 (1.5 GHz) A9×4 (1.2–1.7 GHz) A9×4 (1.4–1.6 GHz) A7×4 (1.2 GHz)
Processes 40 nm 28 nm 40 nm 40 nm 40 nm 32 nm 28 nm
Cache 1MB L2 512KB L2  ? 1MB L2 1MB L2 1MB L2 1MB L2
GPU SGX544 MP2
355 MHz
Mali400 MP4
533 MHz
Vivante GC1000 Vivante GC2000 ULP Geforce
416–520 MHz
Mali400 MP4
400 MHz
SGX544 MP
300–384 MHz
Polygon Ability 110M/s 58,6M/s  ?  ? 120M/s 44M/s 55M/s
Pixel Ability 3000M/s 2133M/s 600 – 800M/s  ? 1600M/s 1600M/s 1600M/s
RAM 2CH 64bits  ?  ? 1CH 64bits 1CH 32bits 2CH 64bits  ?
NAND 2CH 16bits 2CH 16bits 60bit ECC  ? 1CH 8bits 1CH 8bits  ?
Price $20-  ? $8  ? $20+ $20+ $20-
Raw performance (kDMIPS) 9.1 18 9.4 15 12-17 14-16 9.1

From the above one can infer ranking as follows
1.Rockchip RK3188
2.Exynos 4412
3.Allwinner A31
4.Nvidia Tegra3
5.Freescale iMX6 Quad
6.Mediatek MT6589
7.Actions ATM7029


If you want to buy a cheap quadcore tablet I recommend Exynos or rockchip but not Alwinner. Though Alwinner has a better GPU performance it's cpu performance is pretty weak due to low clock-speed also its 40nm manufacturing process contributes to weak performance.





TI OMAP

OMAP (Open Multimedia Applications Platform) image/video processors developed by Texas Instruments are a category of proprietary system on chips (SoCs) for portable and mobile multimedia applications. OMAP devices generally include a general-purpose ARM architecture processor core plus one or more specialized co-processors. Earlier OMAP variants commonly featured a variant of the Texas Instruments TMS320 series digital signal processor.

On Sept 26 2012 Texas Instruments announced that they are going to wound up the production of OMAP chipsets and they are going to focus on embedded platforms.So the fate of OMAP 5 is unknown .

There are basically 5 series of OMAP chipsets from OMAP 1 to OMAP 5. Many of Nokia Symbian smartphones are powered by OMAP chipset including N95,N96,N97 and some communicator series phones.Also many android phones are powered by 3rd,and 4rth generation chipsets.Also N900 and N9 use OMAP 3 chipsets.

OMAP chips use a ARM processor and Imagetecs  Power vr gpu integrated on the chip.

OMAP 1

The OMAP 1 family started with a TI-enhanced ARM core, and then changed to a standard ARM926 core. It included many variants, most easily distinguished according to manufacturing technology (130 nm except for the OMAP171x series), CPU, peripheral set, and distribution channel (direct to large handset vendors, or through catalog-based distributors). In March 2009, the OMAP1710 family chips are still available to handset vendors.
Products using OMAP 1 processors include hundreds of cell phone models, and the Nokia 770 Internet tablets.
  • OMAP171x - 220 MHz ARM926EJ-S + C55x DSP, low-voltage 90 nm technology
  • OMAP162x - 204 MHz ARM926EJ-S + C55x DSP + 2 MB internal SRAM, 130 nm technology
  • OMAP5912 - catalog availability version of OMAP1621 (or OMAP1611b in older versions)
  • OMAP161x - 204 MHz ARM926EJ-S + C55x DSP, 130 nm technology
  • OMAP1510 - 168 MHz ARM925T (TI-enhanced) + C55x DSP
  • OMAP5910 - catalog availability version of OMAP 1510

OMAP 2

These parts were only marketed to handset vendors. Products using these include both Internet tablets and mobile phones:
  • OMAP2431 - 330 MHz ARM1136 + 220 MHz C64x DSP
  • OMAP2430 - 330 MHz ARM1136 + 220 MHz C64x DSP + PowerVR MBX lite GPU
  • OMAP2420 - 330 MHz ARM1136 + 220 MHz C55x DSP + PowerVR MBX GPU

OMAP 3

The 3rd generation OMAP, the OMAP 3 is broken into 3 distinct groups: the OMAP34x, the OMAP35x, and the OMAP36x. OMAP34x and OMAP36x are distributed directly to large handset (such as cell phone) manufacturers. OMAP35x is a variant of OMAP34x intended for catalog distribution channels. The OMAP36x is a 45 nm version of the 65 nm OMAP34x with higher clock speed.
The video technology in the higher end OMAP 3 parts is derived in part from the DaVinci product line, which first packaged higher end C64x+ DSPs and image processing controllers with ARM9 processors last seen in the older OMAP 1 generation or ARM Cortex-A8.
Not highlighted in the list below is that each OMAP 3 SoC has an "Image, Video, Audio" (IVA2) accelerator. These units do not all have the same capabilities. Most devices support 12 megapixel camera images, though some support 5 or 3 megapixels. Some support HD imaging.

OMAP 4

The 4th generation OMAPs, OMAP 4430, 4460 (formerly named 4440), and 4470 all use dual-core ARM Cortex-A9 and two ARM Cortex-M3 cores. The 4430 and 4460 use a PowerVR SGX540 integrated 3D graphics accelerator, runnning at a clock frequency of 304 and 384 MHz respectively.4470 has a PowerVR SGX544 GPU that supports DirectX 9 which enables it for use in Windows 8 as well as a dedicated 2D graphics core for increased power efficiency up to 50-90%%]All OMAP 4 come with an IVA3 multimedia hardware accelerator with a programmable DSP that enables 1080p Full HD and multi-standard video encode/decode. OMAP 4 uses ARM-Cortex A9s with ARM's SIMD engine (Media Processing Engine, aka NEON) which may have a significant performance advantage in some cases over Nvidia Tegra 2's Cortex-A9s with non-vector floating point units. It also uses a dual-channel LPDDR2 memory controller compared to Nvidia Tegra 2's single-channel memory controller.

OMAP 5

The 5th generation OMAP, OMAP 5 SoC uses a dual-core ARM Cortex-A15 CPU with two additional Cortex-M4 cores to offload the A15s in less computationally intensive tasks to increase power efficiency, two PowerVR SGX544MP graphics cores and a dedicated TI 2D BitBlt graphics accelerator, a multi-pipe display sub-system and a signal processor.They respectively support 24 and 20 megapixel cameras for front and rear 3D HD video recording. The chip also supports up to 8 GB of dual channel LPDDR2/DDR3 memory, output to four HD 3D displays and 3D HDMI 1.4 video output. OMAP 5 also includes three USB 2.0 ports, one USB 3.0 OTG port and a SATA 2.0 controller.